Xbox’s latest ID@Xbox showcase was not just the usual trailer dump, bro. The presentation had a pretty solid spread of upcoming indie games heading to Xbox, PC, and in some cases Game Pass — which matters a lot for Malaysian and SEA players who usually discover smaller games through subscription libraries or Steam wishlists.
The bigger names like Mistfall Hunter and Aphelion were part of Xbox’s pre-show push, but the more interesting stuff came from the weirder corners. Here are five games from the showcase that feel worth watching.
There Are No Ghosts at the Grand
This one has a very strong “wait, what is this?” hook. In There Are No Ghosts at the Grand, you inherit a rundown hotel from your father and start fixing it up with power tools that behave like guns. By day, it looks like a cosy renovation sim where you blast paint, nails, and wallpaper around to restore the place.
Then night falls, and suddenly you are dealing with actual ghosts. The hotel is haunted, the wider town has paranormal problems, and a suspicious talking cat is apparently involved in the investigation. The fun bit is that your renovation tools also become your ghost-hunting kit.
For players who loved PowerWash Simulator but want something stranger and more horror-flavoured, this could be a fun one. It is the debut game from Friday Sundae and is planned for PC and Xbox sometime this year.
Lofsöng
Lofsöng looks like the artsy indie entry of the batch. The trailer showed a small red-clad character skating through black-and-white sand dunes, with what appears to be sound-based puzzle-solving. The vibe immediately calls to mind Cocoon, especially with its clean, mysterious world design.
Developer Unrelated Studio describes the game as being about communication with the future, brutalist spaces, and meaning hidden in stone and sound. Very abstract, yes, but also the kind of thing that could hit hard if the puzzle design is clever.
There is no release date yet, but Lofsöng is coming to Xbox and PC eventually.
Deep Dish Dungeon
Anime fans, this is the one to watch. Deep Dish Dungeon sounds like someone took the best part of Delicious in Dungeon — surviving by cooking monsters — and built a co-op adventure around it.
Players go deeper into a dangerous magical dungeon with no proper map and no quick trip back to town. Since your party still needs food, you gather ingredients during the descent and cook meals at camp. Those meals then affect your stats and abilities, so food is not just flavour text — it is part of your build.
The game also includes crafting, puzzles, and deeper exploration as you push further into the dungeon for better ingredients. For SEA players who enjoy co-op chaos on Discord, this could become a nice squad game if the systems are deep enough. Deep Dish Dungeon is developed by Behold Studios, published by Raw Fury, and is coming to Xbox and PC in fall 2026.
Crashout Crew
Crashout Crew is from Aggro Crab, the studio behind Another Crab’s Treasure and Peak, so the expectation is simple: stupid physics, co-op panic, and everyone shouting at each other.
This time, players are warehouse workers using forklifts to prepare shipping orders. Of course, it is not that easy. The trailer showed hazards like cactuses, fire, darkness, and other nonsense designed to turn basic logistics into disaster.
This feels built for party nights, streamer clips, and friend groups who enjoy games where the real enemy is your teammate’s driving. Crashout Crew launches May 28 on Xbox and PC, with day-one Game Pass support.
Screenbound
Screenbound is the proper brain-breaker. It is a 3D platformer where your character carries a handheld device showing a 2D version of the same world. You need to understand both perspectives at once to progress.
Then it gets even weirder: the handheld screen can shift into other styles, including a top-down adventure view. It is the kind of puzzle-platforming idea that sounds confusing until you see it in motion, but if it clicks, it could feel very fresh.
Screenbound is being made by Crescent Moon Games, Those Dang Games, and Radical Forge. It is heading to PC, PlayStation, and Xbox, and will also launch on Game Pass.
Overall, this ID@Xbox showcase had a lot for players who want something beyond the usual big-budget release calendar. For Malaysia and SEA, the key thing is accessibility: PC support, Xbox releases, and Game Pass make these indies much easier to try without gambling RM200+ on one game. Not every title here will be for everyone, but at least the ideas are sharp — and that is exactly why indie showcases are still worth paying attention to.
Source: Kotaku