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Microsoft Rebrands Gaming Division Back to Xbox After Admitting Players Are Frustrated

By Aimirul|
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Microsoft is putting the Xbox name back in front, and honestly, it feels like the company knows it needs a hard reset.

In a new Xbox Wire post also sent to Team Xbox employees, Xbox CEO Asha Sharma and chief content officer Matt Booty confirmed that the company is moving away from the “Microsoft Gaming” label. Their point is simple: Microsoft Gaming may describe the corporate structure, but Xbox is the brand players actually recognise.

That sounds like branding talk, sure. But the more interesting part is how direct the leadership was about where Xbox currently stands.

Xbox admits players are not happy

Sharma and Booty acknowledged that modern Xbox players have real complaints. Console feature updates have slowed down, Xbox’s PC presence is not where it should be, and pricing is becoming harder for people to keep up with.

For Malaysian and SEA players, that last part hits especially hard. When subscriptions, digital games, hardware, and accessories are priced against USD-linked global markets, every price bump feels heavier in RM. Game Pass has been one of Xbox’s strongest value plays in this region, but even that value story gets harder to sell when players feel squeezed.

The message from Xbox leadership is that the company needs to be honest about its current position. They described Xbox as a challenger again, which is a pretty sharp shift from the mega-corporation energy Microsoft had after buying Activision Blizzard.

Why go back to Xbox?

The Microsoft Gaming name was introduced in 2022, around the period when Microsoft was expanding its gaming business in a massive way. The biggest move was the Activision Blizzard acquisition, a $68.7 billion deal that brought franchises like Call of Duty under Microsoft’s umbrella.

But while “Microsoft Gaming” made sense on an org chart, it never had the same emotional pull as Xbox. For a lot of gamers, Xbox still means Halo nights, couch multiplayer, Xbox Live, chunky controllers, and that classic 2000s console-war energy. It feels more human than a corporate division name.

Sharma and Booty leaned into that history, saying Xbox was built by people willing to try things others would not. The idea now is to bring that spirit back while still keeping Microsoft’s wider cross-platform strategy alive.

Console is still the base, but Xbox wants to be everywhere

The leadership message also makes it clear that Xbox is not abandoning its “play anywhere” direction. The plan is still for players to keep their games, progress, friends, and identity across console, PC, mobile, and cloud.

That matters in SEA because not everyone here owns a current-gen console. Plenty of players jump between PC cafes, gaming laptops, phones, and shared living-room setups. If Xbox can actually make that ecosystem smooth, it could still have a strong angle in Malaysia.

But the trust gap is real. If console updates feel slow, PC support feels undercooked, and prices keep climbing, a name change alone will not fix things. Xbox needs visible improvements, not just warmer branding.

Still, admitting the problem openly is a decent first step. Now comes the harder part: proving to players that “We Are Xbox” means better games, better value, and a platform that actually respects how people play today.

Source: GamesRadar

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XboxMicrosoftGame PassGaming Industry