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PlayStation Says AI Can Speed Up Game Development, But Humans Still Lead

By Aimirul|
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Sony is getting more open about how it wants to use AI inside PlayStation game development — but the company is also trying very hard to say this is not about replacing the humans who make its biggest games hit hard.

During an earnings presentation on Friday, Sony outlined its current thinking around AI across the company, including how PlayStation studios are testing and adopting AI-assisted tools. The key message: AI is being treated as a productivity boost, not the new creative director.

That distinction matters, especially now. Generative AI has become one of gaming’s hottest arguments, with some major publishers exploring it while many indie developers still push back hard. Players are also not blind, bro — whenever a game smells like cheap AI slop, people notice immediately.

What Sony is actually using AI for

Sony said its studios are already using AI to cut down repetitive work, improve engineering productivity, and speed up areas like QA, 3D modelling, and animation.

One specific tool it highlighted is called Mockingbird. The tool can take performance capture data and use it to animate 3D facial models much faster than before. According to Sony, animation work that previously took hours can now be processed in a fraction of a second.

That is a huge difference for blockbuster games, where facial animation, cutscenes, dialogue scenes, and performance capture can involve insane amounts of production work. For games like The Last of Us, God of War, or Horizon, faces matter. If the performance looks stiff, the emotional scene straight away becomes meme material.

Sony said studios including Naughty Dog and Santa Monica Studio have used Mockingbird, and the tool’s work has already appeared in titles such as Horizon Zero Dawn Remastered.

Importantly, Sony’s position is that tools like this are not meant to replace actors or performers. The company frames it as a faster way to process live capture data, rather than removing the people giving those performances in the first place.

Why Malaysian and SEA players should care

For players in Malaysia and Southeast Asia, this AI push could affect games in a few very practical ways.

First, it could help big studios ship polished content faster — remasters, patches, cutscene-heavy expansions, or even localisation-related work may become less painful if production teams can automate the boring, repetitive parts. SEA players often wait on proper regional support, subtitles, pricing, and platform availability, so anything that helps production pipelines move faster is worth watching.

Second, this could affect the wider games industry workforce. Southeast Asia has plenty of talent in animation, QA, outsourcing, art support, and production pipelines. If AI tools become standard in AAA development, the skills studios want may shift. The people who can use these tools well could become more valuable, while purely repetitive production tasks may get squeezed.

Third, gamers here are already price-sensitive. Sony also said PS5 sales dropped 46 percent year over year after major price increases. For Malaysian players who already have to think hard before spending on a console, that is not a small detail. Faster development is nice, but if hardware prices keep climbing, the audience still feels it.

Sony is also testing AI with Bandai Namco

Sony also said it has partnered with Bandai Namco to explore how generative AI and newer technologies could support video production. The companies found areas where AI could produce realistic, complex outputs much faster than traditional workflows, especially when time limits would normally make that difficult.

But Sony also admitted a big weakness: generative AI still struggles with consistency and control. That is the part many artists and fans keep pointing out. A tool can generate something impressive once, but making it reliable across a full production pipeline is a different beast.

So for now, PlayStation’s AI direction sounds less like “AI will make the next God of War” and more like “AI will help the team finish certain technical tasks faster.” That is the healthier version of this tech, honestly.

If Sony keeps human creativity, performers, and studio direction at the centre, AI could become a useful production tool. If it becomes a shortcut for bland content, gamers will roast it instantly. No cap.

Source: The Verge Gaming

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