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tinyBuild says free Graveyard Keeper giveaway pulled in at least $250K from DLC sales

By Aimirul|
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A free game promo usually looks like a straight marketing push, but Graveyard Keeper just showed there is real money in it too.

According to tinyBuild CEO Alex Nichiporchik, the recent giveaway for the original Graveyard Keeper generated around $250,000 in DLC revenue from PC alone. The promotion ran across Steam, Xbox, and PlayStation, but Nichiporchik said the console numbers were still not in yet when he shared the update on X.

That is a pretty wild result for a game that first launched back in 2018 and did not exactly come out to glowing reviews across the board. Even so, Graveyard Keeper has managed to stick around by leaning harder into its weird, offbeat identity instead of trying to play it safe. Over time, that helped it build a loyal niche audience, and now tinyBuild seems to be cashing in on that long tail in a smart way.

The logic is simple, and honestly quite syok if you are a publisher with an older game and a lot of extra content to sell. Give players the base game for free, get them invested, then let the DLC do the heavy lifting. Nichiporchik openly said the strategy makes sense "when you have a lot of DLC", and Graveyard Keeper definitely qualifies.

The game has three paid expansions:

  • Stranger Sins from 2019
  • Game of Crone from 2020
  • Better Save Soul from 2021

There is also a digital artbook and original soundtrack available to buy. On top of that, a Steam sale covering the game and its extra content was live at the time of reporting, which likely helped push more people from free download to paid add-on purchase.

This was not only about monetising old content either. The giveaway was also meant to build momentum for Graveyard Keeper 2, and tinyBuild says that part worked too. During the giveaway period, the sequel reached 400,000 wishlists on Steam. That figure only covers Steam, so it is not a full total across all platforms.

For Malaysian and wider SEA players, this is the interesting part. A lot of people here are price-sensitive and used to waiting for sales, free weekends, or giveaway drops before jumping into a game. So this kind of campaign feels very relatable. If the base game is free and the vibes click, spending later on DLC is a much easier sell. It is also a reminder that smaller or older games can still find fresh life if publishers time their promos properly.

Graveyard Keeper has always been a bit of an oddball anyway. Eurogamer previously described it as "fascinating", while also pointing out that its more tedious systems could get in the way of actually enjoying it. That makes the sequel especially interesting, because developer Lazy Bear Games is promising something deeper and more unhinged this time around.

Real talk, that sounds fun, but players will probably want more than just extra chaos. If Graveyard Keeper 2 can keep the original's strange charm while smoothing out the more annoying busywork, it could land much better than the first game did at launch.

For now, tinyBuild has basically turned a giveaway into a revenue bump and a sequel marketing win at the same time. Not bad for a graveyard sim that looked like a cult favourite at best.

Source: Eurogamer

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