Square Enix is not playing safe with Final Fantasy VII Revelation. After Final Fantasy VII Rebirth landed as one of the strongest modern entries in the series, the next chapter has a very obvious problem: how do you improve something fans already consider top-tier?
For director Naoki Hamaguchi, the answer starts with combat.
Speaking to Eurogamer, Hamaguchi said he feels Rebirth’s hybrid battle system had basically reached a “perfected” form. But he also admitted that simply reusing it for Revelation would risk making the third game feel too familiar. In other words: if Part 3 just plays like Rebirth with a new map and ending, fans will notice.
So Square Enix is adding a new layer called FITS, short for Function Integrated Tactical Suitwear. Based on what has been shared, FITS works like a Job-style system, letting players assign different classes to each character.
That is a pretty big deal for FFVII Remake fans. One of the common limitations in Remake was how often the game nudged you into using specific party members for specific moments. It made sense for story pacing, but it also meant player choice sometimes took a back seat. Hamaguchi said the team wanted to address that lack of freedom, and FITS seems designed to let players shape their party roles more directly.
For Malaysian and SEA players, this could be the part that really changes the replay value. A lot of us treat big JRPGs as long-term projects — finish the story, experiment with builds, then maybe revisit on another platform later. If Revelation gives Cloud, Tifa, Aerith, Barret and the gang more flexible class options, the game could become way more fun for build-crafters who enjoy squeezing every advantage out of a party setup.
Revelation is also aiming for a less restrictive open world. Square Enix says players will be able to explore a large world with little to no hard limitation, but the team does not want people to feel completely lost either.
One example involves the Highwind airship. When players jump from it, icons will appear to show points of interest like locations and mini-games. But once the parachute opens, those markers will disappear, leaving players to navigate using memory.
That sounds like a smart middle ground. Rebirth was sometimes very generous with markers, which helped, but also made exploration feel a bit checklist-like. Revelation seems to be chasing something more organic: enough guidance so you do not waste time, but not so much that the world feels like a GPS simulator.
This matters especially for SEA players who may be juggling work, studies, family time, or late-night gaming sessions after lepak with friends. A huge open world is exciting, but nobody wants to spend two hours wondering where the actual content is. If Square Enix gets the balance right, Revelation could feel adventurous without becoming exhausting.
The platform list is also encouraging. Final Fantasy VII Revelation is currently set for Spring 2027 on PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. For Malaysia, that wider launch plan is important because not everyone is locked into one ecosystem. Some will play on PS5, some will wait for PC performance, and plenty will be curious how it runs on Switch 2.
The big question now is whether FITS can genuinely improve Rebirth’s already excellent combat, or whether it becomes another system layered on top of an already busy JRPG. But at least Square Enix seems aware of the challenge: Part 3 cannot just be more Rebirth. It needs to feel like the finale.
And honestly, if the team pulls this off, Revelation could be the one that makes the whole remake trilogy feel worth the long wait.
Primary source: Square Enix
Reporting source: Wccftech Gaming