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Metroid Prime 4: Beyond: Samus Returns Strong, But Not Untouched

A confident return for Samus with brilliant atmosphere and scanning, held back by uneven new ideas and safer-than-expected design.

eS
By egg.network Staff
|June 11, 2026
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Developer
Publisher
Release Date
January 1, 2025
7.8
EggScore

Score Breakdown

Gameplay
8.0
Graphics
8.0
Story
7.0
Multiplayer
5.0
Value
7.0

The Return Of The Bounty Hunter

Metroid Prime 4: Beyond has one impossible job: be both a faithful comeback and a modern reinvention. After years of development drama, a restart, and fan expectations reaching gila levels, Retro Studios finally brings Samus Aran back into first-person adventure with a game that is confident, polished, and occasionally too respectful of its own legacy.

This is still Metroid Prime where it matters. You land on an alien world, scan everything like a space detective, unlock abilities that rewire the map, and slowly turn hostile terrain into familiar territory. The planet Viewros gives Beyond its strongest identity: ancient ruins, strange alien ecology, Space Pirate interference, and the returning threat of Sylux hovering over the whole thing like unfinished business from the DS era.

The result is a strong action-adventure, but not a flawless one. Beyond is best when it trusts the old Prime loop. It stumbles when it tries to broaden that formula without fully committing.

Gameplay: Still Built Different

The magic of Metroid Prime has never been raw shooting. It is the rhythm: enter a room, feel lost, scan weird architecture, spot a locked path, fight something nasty, then return hours later with the exact tool that makes you feel like a genius. Beyond understands that loop very well.

Samus feels weighty but responsive, and the combat has more snap than the older games without turning into a full arena shooter. Boss fights are a highlight, demanding movement, pattern reading, and smart weapon use rather than just beam spam. The lock-on system still keeps things readable, while motion aiming options give players who want more precision a nice upgrade.

The new psychic abilities are the most successful addition. They slot naturally into puzzles and traversal, letting Retro create interactions that feel alien without becoming gimmicky. When Beyond asks you to manipulate objects, read environmental clues, or use these powers alongside classic tools, it feels like the series evolving properly.

The Vi-O-La bike is more divisive. It gives the world a bigger sense of scale and makes open areas less painful to cross, but it also exposes the game’s weakest pacing. Metroid is at its best when every corridor feels intentional. Some of Beyond’s wider zones feel impressive at first, then slightly empty on repeat passes. Not terrible, just not as surgically designed as the best parts of Prime 1 or Echoes.

World, Atmosphere, And Story

Atmosphere is where Beyond earns its badge. The art direction nails that lonely sci-fi mood: lush alien jungles, old stone structures, strange biotech surfaces, and ruins that imply history without dumping lore in your face. Scanning remains one of gaming’s most underrated storytelling systems. You do not just watch cutscenes; you investigate.

Story-wise, Beyond is stronger as mood than drama. The Lamorn give Viewros a mythic backbone, while Sylux brings a personal edge for long-time fans. But the narrative does not always land with the same mystery as the environmental storytelling. Whenever the game leans into direct exposition or side-character interaction, it feels less elegant. Samus works best as a near-silent force moving through a dangerous world, not as the centre of a more conventional sci-fi plot.

Still, the broader community response makes sense: critics have generally landed in the “good-to-great” range, while fans are split between relief that Prime is truly back and frustration that some design choices feel safer or trendier than expected. The common take is fair: Beyond is polished, atmospheric, and fun, but not the clean masterpiece some waited 18 years for.

Presentation On Switch

For Switch hardware, Beyond looks excellent. Retro Studios has always understood how to squeeze mood out of Nintendo machines, and this is no different. The environments are dense, readable, and stylish rather than chasing pure photorealism. Samus’ visor effects, creature animation, and boss spectacle all sell the fantasy well.

There are limits, of course. Some broader outdoor areas look less detailed than the tighter ruins and labs, and the ambition sometimes makes the ageing Switch hardware obvious. But the overall visual package is strong because the art direction carries it. This is a game that knows lighting, silhouette, and atmosphere matter more than texture flexing.

SEA And Malaysia Relevance

For Malaysian players, this is a very straightforward recommendation if you already own a Switch. No server ping issue, no online grind, no battle pass nonsense — it is a premium single-player adventure you can play fully offline, which is honestly refreshing. The annoying part is still Nintendo’s regional situation: Malaysia does not get the same clean local eShop experience as bigger markets, so most players will go physical through local game shops or use overseas eShop accounts. Expect Malaysian retail pricing to sit roughly around RM249 to RM299 depending on stock, edition, and whether shops bundle preorder bonuses or amiibo. That is not cheap, but for a polished 15-to-20-hour adventure with completionist scanning and item hunting, the value is decent. Also, Metroid has always been more niche here compared to Zelda, Pokémon, or Mario, so do not expect massive local hype. This is more for the serious Nintendo crowd, sci-fi fans, and players who like games that make them think instead of just chase daily quests.

Verdict

Metroid Prime 4: Beyond is a proper Samus comeback, not a lazy nostalgia cash-in. The exploration, scanning, combat, and atmosphere still hit hard, and the best stretches remind you why Prime became legendary in the first place.

But it is also a sequel caught between eras. The open hub ideas and bike traversal are interesting but uneven, while parts of the structure feel too familiar for a 2025 release. Still, when you are deep in an alien ruin, visor glowing, new ability unlocked, map finally clicking in your brain — bro, that Metroid magic is absolutely still alive.

Pros

  • Classic Prime exploration still hits
  • Excellent atmosphere and world scanning
  • Strong bosses and combat rhythm
  • Psychic powers add smart puzzle texture

Cons

  • Open hub pacing is uneven
  • Some ideas feel trend-chasing
  • Too familiar for a 2025 sequel
7.8

Final Verdict

Metroid Prime 4: Beyond is a good, sometimes great return that remembers why Samus works in first-person. It is not the genre-redefining comeback some fans waited nearly two decades for, but for Switch owners craving a proper atmospheric adventure, this still delivers.